Special Abilities

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Special Abilities

Post by Hobbyman on 12/6/2017, 17:40

CLASS ABILITIES
+25% to learn Air Elemental Spells
+15% to learn Fire/Water Elemental Spells
-25% to learn non-elemental spells
+2 to saves vs air elemental spells
Opponents save at -2 vs air elemental spells
1/day cast an air elemental spell as 1d4 levels higher
9 cantrips/day
-1 to saves for every 3 levels
Spell Sculpting
Book Ritual Casting
Ritual of Giving
Innate Spell Ability

FACTION ABILITIES
Comprehend Languages 1/day
Item 1/day (24-hour period)

RACIAL ABILITIES
+2 save vs cold
½ damage from acid
½ damage from electricity
Invisibility 2/week
Detect Magic 3/day
Charm Person 1/day

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