Special Abilities

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Special Abilities

Post by Hobbyman on 12/6/2017, 17:18


CLASS ABILITIES
Increased Dexterity AC bonus
Immunity to level save penalty
+1 to attack
Deadly Weapon
Pick Pockets: 45%
Open Locks: 75%
Find/Remove Traps: 75%
Move Silently: 50%
Hide in Shadows: 70%
Detect Noise: 50%
Climb Walls: 60%
Read Languages: 5%
Escape Bonds: 25%
Backstab x4
(+30%)

FACTION ABILITIES
Infravision 20m
Detect Lie (10% chance, 20% on Tieflings)
Sensory Touch
Local History (Sigil)

RACIAL ABILITIES
½ damage from cold
+2 save vs electricity
Comprehend Languages 1/day
Detect Evil/Good 2/day
Know Alignment 1/day
Suggestion 1 /week

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"You can discover more about a person in an hour of play than in a year of conversation" - Plato
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Hobbyman
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